Answer by KirillKuzyk
Scale the ARSessionOrigin object. Here is a good explanation: https://forum.unity.com/threads/scaling-with-arfoundation.543953/
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There is no way to convert a regular model into arobject file. arobject files can be only built with a scanning app from apple. https://stackoverflow.com/a/51599879/1951038
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You can set ARPoseDriver.enabled to false and it will stop camera motion. AR tracking will not be stopped though.
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You can't Instantiate MonoBehavior separately from GameObject. Please Instantiate the whole GameObject and then call instantiatedGameObject.GetComponent();
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You have 4 errors in Console. Pless on a button with label '4' to reveal them in Console.
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Here is an up-to-date remote plugin for AR Foundation that supports Face Tracking and ARKit Blendhapes. It's paid, but that means it will be maintained and supported in the future....
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I would recommend using Image Tracking with QR codes (or any other distinct images). This way you can place your images in the real world and match their location with virtual space.
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There is no simple solution to this problem. The cleanest solution I came up with is to write a wrapper around `UnityEngine.Input` class. I implemented only the most common functions, but you can add...
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Unity translates these calls to the first touch on mobile: Input.GetMouseButtonDown(0), Input.GetMouseButton(0) and Input.GetMouseButtonUp(0) . So you can think of it as a common interface if you're...
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XRSessionSubsystem has a trackingState property. This way you can know if tracking state is limited or tracking. If you want to know the reason why your session is not tracking, there is a...
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Both ARKit and ARCore relies on feature points to detect planes. A feature point is a point with high contrast (texture details, edges, corners, etc.). If your wall is of solid color of lacks feature...
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If there is a chance you can upgrade your project to Unity 2019.2 or newer, there is a plugin I wrote to remotely test AR in Editor. It relies on AR Foundation v3.1.3 and supports ARCore. While the...
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I developed a plugin that solves this need. It is constantly evolving and support of new AR features is constantly being added. Please check the 'Suported AR subsystems' section. AR Foundation is very...
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Both LineRenderer and TrailRenderer have a property TextureMode. Set it to Tile or RepeatPerSegment to achieve a dotted or dashed line.
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Both LineRenderer and TrailRenderer have a property TextureMode. Set it to Tile or RepeatPerSegment to achieve a dotted or dashed line.
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The same exact issue for me! I followed tutorials precisely, uploaded the build to itunes connect with no errors. BUT. I can't run the game locally. When I try to launch the game, Appstore credentials...
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If you don't use Submit, Cancel etc., you can add an empty entry into InputManager and your error will be fixed.
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I had the same issue with unity 5.6.1 regardless of the scene size. I managed to get rid of it with these settings: ![alt text][1] [1]: /storage/temp/101014-lmgp3pqcrpllj2.jpg
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In unity 2017.1 LogEntries are located in UnityEditor namespace, not in UnityEditorInternal. So you should use this code from now on: using System.Reflection; public static void ClearConsole() { var...
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