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Answer by ToBeGlad

maybe its too late but I leave the code here. Works for prefab references and for any component via component context menu [MenuItem("CONTEXT/Component/Find references to this")] private static void...

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Answer by ToBeGlad

I've posted the answer here http://answers.unity3d.com/questions/321615/code-to-mimic-find-references-in-scene.html#answer-933352

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Answer by ToBeGlad

You could write a custom editor window and do like so: if (GUILayout.Button("Open Player Settings")) EditorApplication.ExecuteMenuItem("Edit/Project Settings/Player");

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Answer by ToBeGlad

I finally found the solution! Thanks to this blog post: http://code.tutsplus.com/tutorials/how-to-add-your-own-tools-to-unitys-editor--active-10047 using UnityEditor; using UnityEngine;...

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Answer by ToBeGlad

I finally found the solution! Thanks to this blog post: http://code.tutsplus.com/tutorials/how-to-add-your-own-tools-to-unitys-editor--active-10047 using UnityEditor; using UnityEngine;...

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Answer by ToBeGlad

Hey! Here is a script you need! Forum post here: http://forum.unity3d.com/threads/access-lighting-window-properties-in-script.328342/#post-2669345 using System; using System.Reflection; using...

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Answer by ToBeGlad

For me it was just now enough storage on disk. Cleaned it the problem was solved.

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Answer by ToBeGlad

I was wondering how to move folders with AssetDatabase.MoveAsset() for a long time. Finally, I have an answer. To do this, you need to create a destination folder hierarchy. For example: This code will...

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Answer by ToBeGlad

In unity 2017.1 LogEntries are located in UnityEditor namespace, not in UnityEditorInternal. So you should use this code from now on: using System.Reflection; public static void ClearConsole() { var...

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Answer by ToBeGlad

I had the same issue with unity 5.6.1 regardless of the scene size. I managed to get rid of it with these settings: ![alt text][1] [1]: /storage/temp/101014-lmgp3pqcrpllj2.jpg

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Answer by ToBeGlad

maybe its too late but I leave the code here. Works for prefab references and for any component via component context menu [MenuItem("CONTEXT/Component/Find references to this")] private static void...

View Article

Answer by ToBeGlad

I've posted the answer here http://answers.unity3d.com/questions/321615/code-to-mimic-find-references-in-scene.html#answer-933352

View Article

Answer by ToBeGlad

You could write a custom editor window and do like so: if (GUILayout.Button("Open Player Settings")) EditorApplication.ExecuteMenuItem("Edit/Project Settings/Player");

View Article


Answer by ToBeGlad

I finally found the solution! Thanks to this blog post: http://code.tutsplus.com/tutorials/how-to-add-your-own-tools-to-unitys-editor--active-10047 using UnityEditor; using UnityEngine;...

View Article

Answer by ToBeGlad

I finally found the solution! Thanks to this blog post: http://code.tutsplus.com/tutorials/how-to-add-your-own-tools-to-unitys-editor--active-10047 using UnityEditor; using UnityEngine;...

View Article


Answer by ToBeGlad

Hey! Here is a script you need! Forum post here: http://forum.unity3d.com/threads/access-lighting-window-properties-in-script.328342/#post-2669345 using System; using System.Reflection; using...

View Article

Answer by ToBeGlad

For me it was just now enough storage on disk. Cleaned it the problem was solved.

View Article


Answer by ToBeGlad

I was wondering how to move folders with AssetDatabase.MoveAsset() for a long time. Finally, I have an answer. To do this, you need to create a destination folder hierarchy. For example: This code will...

View Article

Answer by ToBeGlad

In unity 2017.1 LogEntries are located in UnityEditor namespace, not in UnityEditorInternal. So you should use this code from now on: using System.Reflection; public static void ClearConsole() { var...

View Article

Answer by ToBeGlad

I had the same issue with unity 5.6.1 regardless of the scene size. I managed to get rid of it with these settings: ![alt text][1] [1]: /storage/temp/101014-lmgp3pqcrpllj2.jpg

View Article
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